// Tech Lead — Melbourne
I build internal platforms by day and games, tools, and oddities by night.
I think in systems: multi-step workflows and connected platforms at work; Godot experiments, procedural motion, and useful little tools after hours.
01 / Selected work
All projects → 01
Finale Factory
A fireworks production game about building a show, planning the countdown, and handling whatever comes back down.
game-dev
2026 active 02 Iron and Ink
A roguelite forged in old-school constraints, procedural dungeons, and hand-tuned combat feel.
game-dev
2025 active 03 ReasonGate
An evaluation harness and sandbox for probing and grading model reasoning.
ai
2025 active 04 shared-memory MCP
An MCP server giving agents a shared, persistent, queryable memory store.
infra
2025 active 05 FlashBlock
A focused browser extension built to create a calmer, more intentional web.
tooling
2024 shipped 06 FocusLock
A macOS deep-work blocker designed to make distraction meaningfully harder.
tooling
2024 shipped